
Just like the first game, the sequel was launched in Early Access, with players already praising its mechanics and visuals.The game has sold over 6 million units to date, with its total player base exceeding 15 million users.Slime Rancher also caught the attention of streamers and currently holds a 97% rating on Steam based on more than 85k reviews.
These slimes also produce the so-called “plorts”, which can be exchanged for the in-game currency that is used for buying different upgrades.
In Slime Rancher, the player controls a rancher who should manage her ranch on a distant planet by collecting, feeding, and breeding cute-looking slimes. The game was praised for its fun gameplay and cartoon-style visuals. Released in 2014, Slime Rancher quickly became an indie hit. Most importantly, this was all achieved with ZERO crunch, while offering top tier benefits and unlimited PTO to our team ❤️ Wow! In just a few days Slime Rancher 2 has sold more than 300k copies, and reached #1 on Steam, w/a 95% positive score across over 6k reviews! It is an impressive launch for a self-published indie game in Early Access. Slime Rancher 2 currently has an “Overwhelmingly Positive” rating on Steam, with 95% of 6,542 reviews being positive. “Most importantly, this wall achieved with ZERO crunch, while offering top tier benefits and unlimited PTO to our team,” he noted. On September 26, Popovich, who is also a game director for the Slime Rancher series, announced that the game has now sold over 300k units. No idea where this crazy train is headed but so grateful to have a chance to ride it.” “I had a pipe dream in my head that we could sell 100k copies of Slime Rancher 2 in the first 24 hours if the stars aligned,” Monomi Park co-founder and CEO Nick Popovich wrote on Twitter. It took the game just a few hours to reach 100k units sold. Slime Rancher 2 came out in Early Access on September 22.